In the 1920s, Mr. MacDowell, a gifted astrologist, immediately detected a supernatural being upon entering his new house in Scotland. He gathered eminent mediums of his time for an extraordinary séance, and they have seven hours to contact the ghost and investigate any clues that it can provide to unlock an old mystery.

Unable to talk, the amnesic ghost communicates with the mediums through visions, which are represented in the game by illustrated cards. The mediums must decipher the images to help the ghost remember how he was murdered: Who did the crime? Where did it take place? Which weapon caused the death? The more the mediums cooperate and guess well, the easier it is to catch the right culprit.

In Mysterium, a reworking of the game system present in Tajemnicze Domostwo, one player takes the role of ghost while everyone else represents a medium. To solve the crime, the ghost must first recall (with the aid of the mediums) all of the suspects present on the night of the murder. A number of suspect, location and murder weapon cards are placed on the table, and the ghost randomly assigns one of each of these in secret to a medium.

Each hour (i.e., game turn), the ghost hands one or more vision cards face up to each medium, refilling their hand to seven each time they share vision cards. These vision cards present dreamlike images to the mediums, with each medium first needing to deduce which suspect corresponds to the vision cards received. Once the ghost has handed cards to the final medium, they start a two-minute sandtimer. Once a medium has placed their token on a suspect, they may also place clairvoyancy tokens on the guesses made by other mediums to show whether they agree or disagree with those guesses.

After time runs out, the ghost reveals to each medium whether the guesses were correct or not. Mediums who guessed correctly move on to guess the location of the crime (and then the murder weapon), while those who didn't keep their vision cards and receive new ones next hour corresponding to the same suspect. Once a medium has correctly guessed the suspect, location and weapon, they move their token to the epilogue board and receive one clairvoyancy point for each hour remaining on the clock. They can still use their remaining clairvoyancy tokens to score additional points.

If one or more mediums fail to identify their proper suspect, location and weapon before the end of the seventh hour, then the ghost has failed and dissipates, leaving the mystery unsolved. If, however, they have all succeeded, then the ghost has recovered enough of its memory to identify the culprit.

Mediums then group their suspect, location and weapon cards on the table and place a number by each group. The ghost then selects one group, places the matching culprit number face down on the epilogue board, picks three vision cards — one for the suspect, one for the location, and one for the weapon — then shuffles these cards. Players who have achieved few clairvoyancy points flip over one vision card at random, then secretly vote on which suspect they think is guilty; players with more points then flip over a second vision card and vote; then those with the most points see the final card and vote.

If a majority of the mediums have identified the proper suspect, with ties being broken by the vote of the most clairvoyant medium, then the killer has been identified and the ghost can now rest peacefully. If not, well, perhaps you can try again...

Attention: Box and rules are on Greek, but the cards remain on English language. Game is language independent, and we can also provide English rules.

First published in: 2015

Average playing time: 45 minutes

Best with: 5 or 6 players

Write a review

Note: HTML is not translated!
    Bad           Good

Mysterium

  • 5,500.00Din


Related Products

Kaissa Gold Sleeves (Dixit) 80x120

Kaissa Gold Sleeves (Dixit) 80x120

Clear sleeves for Dixit cards and other same size games. There are 100 pieces in a pack...

250.00Din

Codenames

Codenames

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only b..

2,200.00Din

Codenames: Pictures

Codenames: Pictures

What are these strange symbols on the map? They are code for locations where spies must contact secr..

2,200.00Din

Mysterium: Hidden Signs

Mysterium: Hidden Signs

They thought the secret of Warwick mansion had been solved and the spirit had found peace, but now n..

2,800.00Din

Codenames SERBIAN VERSION

Codenames SERBIAN VERSION

Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only b..

2,200.00Din

Unlock! Escape Adventures

Unlock! Escape Adventures

Unlock! is a cooperative card game inspired by escape rooms that uses a simple system which all..

4,200.00Din

Mysterium: Secrets and Lies

Mysterium: Secrets and Lies

They thought the secret of Warwick mansion had been solved and the spirit had found peace, but now n..

2,800.00Din

Codenames Duet

Codenames Duet

Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to ..

2,200.00Din

Unlock! Mystery Adventures

Unlock! Mystery Adventures

Unlock! Mystery Adventures features three "escape room" scenarios that you can play on your tab..

4,200.00Din

Unlock! Secret Adventures

Unlock! Secret Adventures

Unlock! Mystery Adventures features three "escape room" scenarios that you can play on your tab..

4,200.00Din

Pictomania (second edition)

Pictomania (second edition)

Is she drawing an elk or a moose? Is he drawing a pegasus or a unicorn? These are the types of quest..

2,200.00Din

Trapwords

Trapwords

The game is for 2 teams, divided into two approximately equivalent number of players and takes about..

2,200.00Din

Shadows: Amsterdam

Shadows: Amsterdam

Amsterdam, present day. A crime has been committed, but the police investigation is going nowhere. A..

3,000.00Din

Decrypto

Decrypto

Players compete in two teams in Decrypto, with each trying to correctly interpret the coded mes..

2,800.00Din

Unlock! Exotic Adventures

Unlock! Exotic Adventures

Unlock! Exotic Adventures features three new "escape room" scenarios that you can play on your table..

4,200.00Din

Chronicles of Crime

Chronicles of Crime

Chronicles of Crime is a cooperative game of crime investigation, mixing an app, a board game a..

4,000.00Din

Chronicles of Crime: Noir

Chronicles of Crime: Noir

Noir is an expansion authored by Stephane Anquetil, a very talented writer with credentials inc..

2,500.00Din

Chronicles of Crime: VR Glasses

Chronicles of Crime: VR Glasses

Chronicles of Crime: VR Glasses represent a physical upgrade for the game Chronicles of Crime that a..

1,500.00Din

Tags: Mysterium, Oleksandr Nevskiy, Oleg Sidorenko, Acting, Cooperative Play, Hand Management